Here we go again
Flanagan has found a
formula for young adult fantasy that clearly sells, but is seriously flawed by lazy
world-building and in this case, dubious plotting. He splits the party and sends a group
of just three individuals into the evil lair
If I was the game master theyd
suffer for that, and the players would have trouble convincing me that those characters
should survive. But this isnt my game, its Flanagans and hes way
too nice to his characters. He even gives them water closets which takes some
justification in a pseudo-medieval setting. As does the architecture. Castle Araluen is
described as a "mass of graceful spires, soaring turrets, flying buttresses and
fluttering pennants". Sounds more like Disneyland than anything reasonable in a low
magic medieval fantasy world. Then theres the decidedly modern Arabic menu including
tomatoes in the tabbouleh (theyre from the Americas), and the gaudy clothes of the
Hellenic corsairs tricky with natural dyes. Most curious of all is the land yacht
that Hal constructs from old chariot wheels and bamboo (not sure about finding that in
pseudo-Arabia). Id really like to see the Mythbusters investigate the feasibility of
building such a thing.
All of this made it really difficult for me to suspend disbelief and
actually enjoy the story. Which felt contrived and formulaic, especially the whole
scorpion cult business in a world that seems otherwise quite lacking in religious beliefs.
For what its worth, the scorpion goddess of ancient Egypt, Serket, was not at all
evil, more a protector against venoms and poisons. And you have to wonder at
Flanagans use of pseudo-Islamic terminology
the invented word tolfah for fatwa
for example. I would have thought it safer to avoid anything remotely resembling the
modern Middle East. And theres so many other less well-known cultures to steal ideas
from. Its evident that his many fans continue to enjoy Flanagans work, but
Im afraid its just not good enough.
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